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Games Paper (original 1992)

HEADLINE: Compete and Succeed in a Fast-paced, Ever-changing Environment.

We have found that we can examine rigid or complex situations, such as business organizations or the institutions of a nation, with basic distinctions from the field of games in a way in which the complexity dissolves and that which formerly appeared as permanent shows the possibility of being changed.

You can read the paper further down on this page, or access the paper (PDF) in Google Drive, here.